Playing Card Maths

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More Card Maths Activities

Hi Low Predict

The 'Play Your Cards Right' TV game show has lots of maths involved. Players have to predict whether a card will have a higher or lower value than the card already revealed. Express this probability as a fraction, decimal and a percentage.

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Pairs Eleven

The classic Pelmenism game requiring you to find pairs of cards of the same suit which add up to 11. This game can be played by one person, trying to find all of the pairs with the smallest number of clicks, but it is much more fun as a two player game.

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More Card Maths Activities
More Card Maths Activities

Mathemagic

Some of the best magic tricks involve a pack of cards and mathematics! It certainly adds variety to any maths lesson when pupils are given the time to learn then perform a magic trick based on a mathematical concept.

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Hot Numbers

This activity needs ten playing cards to represent the digits nought to nine. The cards are put together in pairs to make two digit numbers which obey the rules presented in the ten challenges.

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Hot Numbers
War Cards

War Cards

The War card game is a kids' favourite. It can be tweaked just a little to turn it into a maths game. The instructions are provided in a video showing how to play two versions of Addition War and two versions of Multiplication War.

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7 Shuffles

This video shows how riffle shuffling a pack of cards seven times will produce a card order never before seen since the beginning of time!.

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7 Shuffles

Do you have any wonderful ideas for using playing cards to help learn mathematics? Please share your ideas here.

Playing cards have been around since the ninth century. They were invented in China and spread across Europe in the fourteenth century. Though the designs on the cards have changed over the years the basic number properties have not.

Because they are so popular the manufacture of high quality cards is not expensive and makes them an ideal tool for learning mathematics.

Comments and suggestions:

Ann Mason, Kingsmead School Derby

Tuesday, November 17, 2015

"NUMBER BONDS TO TEN
Remove all 10, j, q, k cards from a pack of cards.
Pupil turns over cards to create 8 separate piles.
Pairs of cards can be covered, with new cards from the pack, if the two numbers add up to 10. (Ace is taken as 1)
The aim is to get rid of all the cards - not always possible, but they soon learn to recognise the number bonds.
Could be timed to create competition as they get more confident."

Activities with numbered cards:

Suggested

Prime Pairs Game

Prime Pairs Game

A game for two players who take turns to select two numbers that add up to a prime number.

The short web address is:

Transum.org/go/?to=ppg

Suggested

Superior

Superior

A game for two players who compete to make the largest possible number from randomly selected cards.

The short web address is:

Transum.org/go/?to=superior

Suggested

Manifest

Manifest

An exciting and thought-provoking number placing game for two players or one player versus the computer.

The short web address is:

Transum.org/go/?to=manifest

Suggested

Nevertheless

Nevertheless

Players decide where to place the cards to make an equation with the largest possible solution.

The short web address is:

Transum.org/go/?to=nevertheless

Suggested

Fifteen

Fifteen

A strategy game. Play against the computer to select three numbers that add up to 15.

The short web address is:

Transum.org/go/?to=fifteen

Suggested

Square Pairs Game

Square Pairs Game

A game for two players who take turns to select two numbers that add up to a square number.

The short web address is:

Transum.org/go/?to=sqpg

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