# Dice and Spinners

## Computer generated random numbers for games and probability experiments

 1 Dice 2 Dice 3 Dice
 1 Dice 2 Dice 3 Dice Numbers 1-2 Numbers 1-3 Numbers 1-4 Numbers 1-5 Numbers 1-6 Numbers 1-7 Numbers 1-8 Numbers 1-9 Numbers 1-10 Numbers 1-11 Numbers 1-12 Numbers 1-13 Numbers 1-14 Numbers 1-15 Numbers 1-16 Numbers 1-17 Numbers 1-18 Numbers 1-19 Numbers 1-20 Numbers 1-21 Numbers 1-22 Numbers 1-23 Numbers 1-24 1 2 1
 1 Coin 2 Coins 3 Coins
 The coding powering these dice has been adapted from code kindly made available by Anton Natrov

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This page provides you with a number of different dice simulations to use in the classroom. You can hide the dice you don't need and use the buttons and drop-down menu to configure the required dice.

A different kind of random number generator can be found on the Maths Bingo page.

If your pupils don't have access to this page and the department's box of dice was last seen in 1976 don't despair because most scientific calculators have a random number generating facility as can be seen in the video below:

If you have any ideas for games or probability experiments please share them in the comments below.

See Transum's ever-growing collection of Probability lesson starters, activities, exam-style questions and and investigations.

#### Remainder Race

A game involving chance and choice requiring an ability to calculate the remainder when a two digit number is divided by a single digit number.

Transum.org/go/?to=remainder

#### Dump-A-Dice Race

An online board game for two players involving prime and square numbers and making choices.

Transum.org/go/?to=dumpdice

#### Snail Race

Twelve snails have a race based on the sum of two dice. This is the teachers' version of the race simulation.

Transum.org/go/?to=snail

#### Pin Drop

Estimate the probability of a drawing pin landing point up from experimental data.