Choose a transformation to send the ball to the hole. Use translation, rotation or reflection. Holes get trickier as you go!
Complete all nine holes. The running total updates automatically. |
Axes: x from 0 to 20 at the bottom; y from 0 to 12 at the left. Ball and hole lie on integer coordinates.
Objective: Use transformations to move the ball into the hole on a 20 × 12 grid. The axes are labelled (x along the bottom 0–20, y up the left 0–12). If the ball finishes within 0.1 of a unit of the hole, it counts as holed.
y = m x + c
(m and c can be decimals). Available on holes 1–8 but not hole 9.